Games worth playing.
Strategy worth paying for.

I'm Bud Leiser, game designer and strategist. Play my games right here, or put four decades of games, and the business judgment to match, to work on your project.

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All games

Playable in your browser. No install, no account needed. Make one on itch.io if you want to save progress and follow releases.

Diabolical Casino cover art

Diabolical Casino

Playable

If you lose, the devil gets your soul. Slots, blackjack, a haunted diner, and guests you probably shouldn't trust.

Play free
Technical Analysis Trainer cover

Technical Analysis Trainer

Playable

Learn real technical analysis by trading real historical charts. Every payout calibrated, every source revealed.

Play free
Mech Stranded cover art

Mech Stranded

Playable

Explore. Mine. Escape. Early days, but this one's my favourite, and the midcore build I actually intend to finish.

Play free
Claude's Revenge cover art

Claude's Revenge!

Playable

Brick smashing fun. The paddle-and-ball formula, sharpened until it stops being a relic and starts being moreish.

Play free
Dragon Breakout cover art

Dragon Breakout!

Playable

Smash bricks to save mama. Yes, it's a breakout game. No, you won't put it down as fast as you expect.

Play free
Beet 'em Up cover

Beet 'em Up

In development

Co-op farm brawler. Grow beets by day, beat back the bank's goons by night. The loan is due Day 10.

Follow on itch.io
Stellar Explorer cover

Stellar Explorer

In development

Gunship gallery combat across a dying frontier. Built in Godot 4.

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Consulting

Direct, no-handoff help for studios and founders: design teardowns, rapid prototypes, and full builds, from the person who made these games.

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About Bud

Bud Leiser

I beat The Legend of Zelda at four. There is a photo of it somewhere, and we are still tearing the house apart looking for it. Then my parents ran a pawn shop, and hundreds of games came through the door, so I grew up taking every genre apart to see what made it tick. Four decades and four competitive game scenes later, I make games with an AI-accelerated pipeline, 50 of them in 50 weeks. The four-year-old who beat Zelda never stopped reading games.