
Diabolical Casino
PlayableIf you lose, the devil gets your soul. Slots, blackjack, a haunted diner, and guests you probably shouldn't trust.
Play freeI'm Bud Leiser, game designer and strategist. Play my games right here, or put four decades of games, and the business judgment to match, to work on your project.
Playable in your browser. No install, no account needed. Make one on itch.io if you want to save progress and follow releases.

If you lose, the devil gets your soul. Slots, blackjack, a haunted diner, and guests you probably shouldn't trust.
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Learn real technical analysis by trading real historical charts. Every payout calibrated, every source revealed.
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Explore. Mine. Escape. Early days, but this one's my favourite, and the midcore build I actually intend to finish.
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Brick smashing fun. The paddle-and-ball formula, sharpened until it stops being a relic and starts being moreish.
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Smash bricks to save mama. Yes, it's a breakout game. No, you won't put it down as fast as you expect.
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Co-op farm brawler. Grow beets by day, beat back the bank's goons by night. The loan is due Day 10.
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Gunship gallery combat across a dying frontier. Built in Godot 4.
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Playtest invites, new releases, and the occasional design war story. No spam, unsubscribe anytime. This list is how the community survives any platform.
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Direct, no-handoff help for studios and founders: design teardowns, rapid prototypes, and full builds, from the person who made these games.

I beat The Legend of Zelda at four. There is a photo of it somewhere, and we are still tearing the house apart looking for it. Then my parents ran a pawn shop, and hundreds of games came through the door, so I grew up taking every genre apart to see what made it tick. Four decades and four competitive game scenes later, I make games with an AI-accelerated pipeline, 50 of them in 50 weeks. The four-year-old who beat Zelda never stopped reading games.